Clash RPG
Clash RPG
Live on Solana

Clash RPG

Four classes wage war in the burn arena. Every trade fuels the fire. Sacrifice your tokens to lead your class to victory. The winning champion claims the buyback.

Burn to Win--- $Archer--- $Warrior--- $Wizard--- $Goblin--- Every Trade Burns $RPG--- 12H Burn Rounds--- Winner Takes the Buyback--- Burn to Win--- $Archer--- $Warrior--- $Wizard--- $Goblin--- Every Trade Burns $RPG--- 12H Burn Rounds--- Winner Takes the Buyback---
The Four Champions
Each class is a tradeable token on pump.fun. Trading fees from all classes fuel the burn machine. Pick a side. Burn to win.
Archer

The Archer

$Archer

Precision and range. Silent but deadly. Strikes from the shadows and never misses.

Contract Deploying soon...
Warrior

The Warrior

$Warrior

Strength and honor. Charges into battle with sword and shield. No fear. No retreat.

Contract Deploying soon...
Wizard

The Wizard

$Wizard

Arcane power unleashed. Bends reality with fire and ice. Knowledge is the ultimate weapon.

Contract Deploying soon...
Goblin

The Goblin

$Goblin

Cunning and chaos. Thrives in disorder. Underestimate at your own peril.

Contract Deploying soon...
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How the Burn Competition Works
Every 12 hours, a new battle begins. Players sacrifice their class tokens to prove dominance. The winning class earns a massive buyback.
I

Choose Your Class

Buy $ARCHER, $WARRIOR, $WIZARD, or $GOBLIN on pump.fun. Each token represents a champion class in the arena.

II

Burn to Compete

Send your class tokens to the Burn Wallet. The class with the most tokens burned at the end of each 12-hour round wins.

III

Winner Takes All

All tokens are burned. The accumulated prize pool buys the winning subcoin and burns it -- massive buy pressure and deflation for the victor.

- - -
Dual Burn Flywheel
Every trade across all 4 subcoins generates fees. Those fees are split 50/50 into two unstoppable burn engines.

50% RPG Buyback Engine

50% of all subcoin trading fees go to the Buyback Wallet. Every 15 minutes, the bot buys $RPG on Jupiter and burns it permanently.

50% Winner Prize Pool

The other 50% accumulates for 12 hours. When a class wins the burn round, the entire pool buys the winning token and burns it.

Loop The Flywheel

More trading generates more fees. More fees means more burns and bigger rewards. Bigger rewards incentivize more competition.

Auto Every 15 Minutes

The bot runs autonomously: claim fees, distribute 50/50, execute buyback, check if 12-hour period ended. No human intervention.

More trading → more fees → more burns → more competition → more trading

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$RPG
The heart of the realm. Every subcoin trade burns $RPG. Every competition fuels deflation. Hold $RPG and let the arena burn supply for you.

$RPG

The main token powering the entire Clash RPG ecosystem. Constantly burned by subcoin trading fees.

Deploying soon...
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On-Chain Treasury
Everything is verifiable on-chain. Track every burn, every buyback, every competition result in real time.

Deployer Wallet

Admin -- deploys subcoins, claims & distributes fees
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Buyback RPG Wallet

Receives 50% fees -- buys & burns $RPG every 15 min
DtUWcEVs6uiaduvzALDfs51zZZ5vFgxtrzeGc1cLufok

Winner Pool Wallet

Receives 50% fees -- buys & burns winning subcoin
6S4dSfj3JNzqpLWpsiNXPsyzkR7tWXY4bikb4arWxtqw

Burn Wallet

Players send tokens here to compete -- all burned every 12h
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